Sunday, June 28, 2009

Of Baseballs, Softballs, Cakes and Specified Information

Reduction is basically the act of reducing complexity.

This debate- that of ID vs. the blind watchmaker- is that of reduction- as in can living organisms, or whatever we are investigating, be reduced to matter, energy, chance and necessity.

And if it cannot what was required?

This is where baseballs, softballs and cakes come in.

In order to get a regulation MLB baseball the missing ingredients to the above are agency and specified information.

The same with a regulation fast-pitch softball and cakes.

These things cannot be reduced to matter, energy, chance and necessity.

Without agency involvement and specified information they wouldn't exist.

The point ID makes is that living organisms are chock full of specified information and the only way to understand living organisms is to understand that specified information.

This specified information is not sequence specificity. Sequence specification is only to carry out the information specified.

The products of transcription are little functioning information packets.

However only through the lense of ID would scientists even be looking for such a thing.

So the next time you ask "what good is ID?"-

The easy answer is only as good as people let it be.

But if you live your life saying "anything but design!!!", then you are just a pimple on the ass of progress waiting to be lanced.

94 comments:

  1. So your point is that since a baseball is a living entity, you cannot provide its CSI?

    This seems wrong.

    ReplyDelete
  2. blipey and his moron minions still think that baseballs can arise without agency involvement and specified information.

    So blipey's point is that he is so stupid he cannot understand anything?

    That seems about right.

    ReplyDelete
  3. blipey proves that he is a pimple on the ass of progress...

    ReplyDelete
  4. From the other thread:Hawks:
    As for the CSI of a softball, I count 193 bits. What do you get, Joe?


    How did you arrive at 193 bits?


    Like you said, it actually was quite easy to do:

    I first listed the bill of materials.
    Then I measured how tight the core was wrapped.
    I measured the direction of wrapping.
    I measured the amount of materials.
    I measured the cut of the cover.
    I measured how it was sewn.
    I measured it's specifications for weight, diameter and rebound.

    I got anywhere from 193 to 211 bits, but used the lower number to be on the safe side.

    That's how I did it.

    Did we get similar results?

    ReplyDelete
  5. Hawks,

    Seeing there are 5 bits of information per character your math appears to be way off.

    Neither 193 nor 211 is divisible by 5.

    That said, where did you get the bill of materials?

    Did you get it from a legit source? You know a source that actually makes softballs?

    IOW as Richie said "show your work".

    ReplyDelete
  6. Hawks, that's the best post on IR I've ever seen. Nice. How's about it, Joe? Have you decided on a method of measurement yet, or are you still too confused by your own posts to come up with a number?

    ReplyDelete
  7. Joe, stop asking Hawks to do your work. Just because you can't figure out what your talking about, doesn't mean Hawks should tell you.

    ReplyDelete
  8. So, about making softballs:

    Perhaps you give an example of how one is made?

    ReplyDelete
  9. Joe, stop asking Hawks to do your work.-

    It's not my work you little piece of shit.

    That you think it is my work just further proves your ignorance.

    ReplyDelete
  10. Hawks, that's the best post on IR I've ever seen.-

    And yet it is full of mistakes.

    The first is obvious- how to get 193 bits from a configuration of 5 bits per character.

    I would bet he counted 193 characters, not bits.

    That is why I need to see his work.

    Without that I could say some other number and then say it is up to you to prove me wrong.

    ReplyDelete
  11. So, about making softballs:

    Perhaps you give an example of how one is made?
    -

    Do your own research you coward.

    ReplyDelete
  12. I did, Joe. You didn't like it, but had no suggestions on how to fix it.

    Once again, if you think counting up the bits of info in the number of characters in a description of a softball is the right method, you're the dumbest person I've ever run across.

    Hence, the examples I gave of softball construction.

    1000 =/= one thousand for those purposes.

    So, can we stop talking about characters, please?

    ReplyDelete
  13. I did, Joe. You didn't like it, but had no suggestions on how to fix it.-

    You did what?

    You ceratinly didn't post any official softball specifications.

    Once again, if you think counting up the bits of info in the number of characters in a description of a softball is the right method, you're the dumbest person I've ever run across.-

    Your premise is wrong.

    I never said nor implied that the description of a softball is the right method.

    IOW once again you ahve proven to be the dumbest person in the world.

    So, can we stop talking about characters, please?-

    Only if you want to stop talking about CSI.

    5 bits per character.

    That is how you count the bits of specified information.

    And just because you are too stupid to understand that doesn't mean you have refuted it.

    ReplyDelete
  14. 5 bits per character doesn't make sense. Are you talking about cramming the english alphabet into such a space in order to create written information? That is not the way to calculate the CSI of real objects. No wonder you don't want to show us your calculations...

    ReplyDelete
  15. Hawks:
    5 bits per character doesn't make sense.-

    Yes it does for reasons already provided:

    Measuring Information/ specified complexity

    Further explained here.


    But anyway it goes like this:

    there are 26 letters in the English alphabet.

    2^5 = 32, which accounts for the alphabet plus six other characters.

    That is not the way to calculate the CSI of real objects.-

    Then tell me the right way.

    And why are you calculating something that you count?

    ReplyDelete
  16. But anyways Hawks I take your response as an admission that you counted characters and then just decided that 1 character = 1 bit.

    ReplyDelete
  17. there are 26 letters in the English alphabet.

    2^5 = 32, which accounts for the alphabet plus six other characters.


    Unless you want to include numbers as well, in which case you need 6 bits (at least for a decimal system). The number of characters used would also depend on the language you are using. All this is, of course, totally irrelevant when calculating the CSI of a baseball.

    But anyways Hawks I take your response as an admission that you counted characters and then just decided that 1 character = 1 bit.

    You take it wrong. I didn't count a single character. I calculated the CSI of a baseball using it's characteristics. Characteristics != characters.

    ReplyDelete
  18. And why are you calculating something that you count?

    I added up the counts for the various chracteristics. Nothing mysterious, really...

    ReplyDelete
  19. there are 26 letters in the English alphabet.

    2^5 = 32, which accounts for the alphabet plus six other characters.
    -

    Unless you want to include numbers as well, in which case you need 6 bits (at least for a decimal system). The number of characters used would also depend on the language you are using. All this is, of course, totally irrelevant when calculating the CSI of a baseball.-

    Not really.

    I take it you didn't read what I linked to.

    That's just pathetic.

    Oh well.

    But anyways Hawks I take your response as an admission that you counted characters and then just decided that 1 character = 1 bit.-

    You take it wrong. I didn't count a single character.-

    Then what, exactly, did you count?


    I calculated the CSI of a baseball using it's characteristics.-

    And you think that is the correct way of doing it, why?

    How many bits of SI per characteristic?

    BTW you seem more confused.

    You started with a softball that has now evolved into a baseball.

    But anyway you said you listed a bill of materials.

    Can you post it?

    ReplyDelete
  20. I added up the counts for the various chracteristics. Nothing mysterious, really...-

    And what makes you think that is the correct way of doing it?

    ReplyDelete
  21. I take it you didn't read what I linked to.

    That's just pathetic.

    Oh well.


    Why would I? Your understanding of how to calculate CSI is wrong.

    And you think that is the correct way of doing it, why?

    It sure is. It is right because you actually get the SI content in the object concerned.

    How many bits of SI per characteristic?

    That obviously depends on the characteristic.

    BTW you seem more confused.

    You started with a softball that has now evolved into a baseball.


    Wow, that's a major point.

    But anyway you said you listed a bill of materials.

    Can you post it?


    I'm not going to do your research. Look it up on the net.

    And what makes you think that is the correct way of doing it?

    As I said above, you actually get the SI content in the object concerned. Using your methodology, you would get severly inflated values and potentially generating false positives.

    ReplyDelete
  22. Hawks:
    Why would I? Your understanding of how to calculate CSI is wrong.=

    How do you know if you didn't read what I said about it?

    And you think that is the correct way of doing it, why?-

    It sure is. It is right because you actually get the SI content in the object concerned.-

    That's your opinion.

    And there isn't anything you have ever said that would make me think your opinion was any good.

    And what makes you think that is the correct way of doing it?-

    As I said above, you actually get the SI content in the object concerned. Using your methodology, you would get severly inflated values and potentially generating false positives.-

    1- You don't know my methodology because you didn't read about it.

    2- You haven't demonstrated that you know what SI is

    3- You don't tell of your characteristic to bit translation which usually means you are hiding something

    ReplyDelete
  23. Go, Hawks; it just gets better and better!

    So, Joe, if the bill of materials is listed as "1000 feet of string" does it have the same information content as the bill of materials which lists "one thousand feet of string"?

    This is not a trivial point (well, it is, but not according to your system).

    So how abut it, would the two bills have identical information content?

    ReplyDelete
  24. blipey,

    Hawks is saying that describing a softball/ baseball is the information and you said to do that is dumb.

    Now you ask:

    So, Joe, if the bill of materials is listed as "1000 feet of string" does it have the same information content as the bill of materials which lists "one thousand feet of string"?-

    Even though I clearly stated THE SIMPLEST WAY:

    Now what do we do when all we have is an object?

    One way of figuring out how much information it contains is to figure out how (the simplest way) to make it.

    Then you write down the procedure without wasting words/ characters and count those bits.

    That will give you an idea of the minimal information it contains.

    I say that because all the information that goes into making something is therefor contained by it.

    And if you already have the instructions and want to measure the information?

    Again just count the bits in the instructions.
    -


    That was posted in Measuring Information/ specified complexity-

    And to support my claim I provided:

    The causal tie between an artifact and its intended character -- or, strictly speaking, between an artifact and its author's productive intention -- is constituted by an author's actions, that is, by his work on the object.- Artifact-

    I went on to explain:

    I am talking about reproducing the ACTIONS of the designer(s) in order to get a representation of the information the designer(s) imparted onto/ into their design.

    "One way of figuring out how much information it contains is to figure out how (the simplest way) to make it."

    Data collection and compression. (six sigma DMAIC- define, measure, analyze, improve, control)

    A recipe is nothing more than a capturing of actions. The baker is the artist, the cake is the art.
    -


    Again not that I would expect a clown to understand any of that.

    ReplyDelete
  25. This is great entertainment to see blipey reduced to being a cheerleader for a loser.

    Thanks...

    ReplyDelete
  26. That will give you an idea of the minimal information it contains.

    I say that because all the information that goes into making something is therefor contained by it.

    And if you already have the instructions and want to measure the information?

    Again just count the bits in the instructions.-


    And this is not a good way to measure CSI. An example (I used punctuation marks since these will fit into your 32-bit code):

    How to make ice (1):
    take water.put at place where temp is less than zero degrees celcius at one atm until solid.

    bits:94*5=470 (which is dangerously close to the UPB).

    How to make ice (2):
    freeze water

    bits:12*5=60.

    How to make ice (3, in swedish):
    frys vatten

    bits:11*5=55.

    How to make ice (4):

    a

    bits:1*5=5
    (we can imagine a language or, perhaps, factory procedure where the act of making ice is known as "a".

    The results you get with your methodology when calculating CSI is far too dependent on the language being used.

    My method is totally blind to such matters. In fact my method would give ice precicely zero bits of SI.

    ReplyDelete
  27. Hawks,

    Thank you for proving that you will just argue even though you don't understand what it is you are arguing against.

    I take it that reference to art and artist was also over your head.

    Also CSI is defined as the coincidence of conceptual and physical information where the conceptual information is both identifiable identpendently of the physical information and also complex-page 141 of "No Free Lunch".

    And that is right in line with the Stanford reference.

    "One way of figuring out how much information it contains is to figure out how (the simplest way) to make it."-

    THE SIMPLEST WAY.

    Does that phrase mean anything to you?

    Data collection and compression.-

    Does that phrase mean anything to you?

    Any asshole can make things more complex then they have to be.

    And as I said in this thread's OP:

    Reduction is basically the act of reducing complexity.-

    Does that phrase mean anything to you?

    When someone talks about reduction do you generally pop off that he is talking about making things more complex?

    ReplyDelete
  28. THE SIMPLEST WAY.

    Does that phrase mean anything to you?


    Did it ever occur to you that using english to describe something might not be the simplest way?

    ReplyDelete
  29. Did it ever occur to you that using english to describe something might not be the simplest way?-

    I never thought using English was the simplest way.

    But 5 bits per character seems pretty low and reasonable.

    I guess I could have checked to see what languages have smaller alphabets and went from there.

    But in the end it isn't just the description it is what it actually takes.

    IOW to what extent is agency involvement required and how specified is that?

    The specifications would be such that it could be reproduced by another party- as is done in science.

    ReplyDelete
  30. I am talking about reproducing the ACTIONS of the designer(s) in order to get a representation of the information the designer(s) imparted onto/ into their design.

    "One way of figuring out how much information it contains is to figure out how (the simplest way) to make it."


    BTW, English has nothing to do with how to make it.

    I wish it did then we would have all the jobs...

    ReplyDelete
  31. Too f-ing funny. Which version of making ice do you support, Joe?

    I personally like the 5 bits of information scenario, but I'd like to know which one you support.

    You do know ow to make ice, right?

    ReplyDelete
  32. Yes blipey it is very funny that you have been reduced to a cheerleader.

    It is also very funny that Hawks has proven to be as ignorant as you and Richie.

    ReplyDelete
  33. So, you have no idea how to make ice. Let's break down the procedures that Hawk supplied:

    1. take water and put at place where temp is less than 0 celcius at 1 atmosphere.

    This one is pretty simple and supplies all the details necessary to freeze water. Is this a good description we should calculate the information content from or not, Joe?

    ReplyDelete
  34. make a baseball.


    there you go, not designed.

    ReplyDelete
  35. Have you considered this, Joe:

    In order to follow a set of instructions, one has to have some background knowledge. You obviously get more bits of information if you write "attach pieces of wood to eachother using a screwdriver to screw in screw" than if you simply write "screw pieces of wood to eachother". It would seem that the second example has fewer bits of information but that is simply because the rest of the information has to reside inside the mind of whoever/whatever follows the instructions. In other words, the SI taken out of the instructions instead has to be taken from the entity using said instructions. In my ice example, the instructions for making ice were compressed to a single "a" at the expense of taking it out of the written instructions. How would you measure this information?

    btw, have you got anger management issues?

    ReplyDelete
  36. Ice, ice, baby!

    Joe's Under Pressure!

    Watch while JoeG revolves it!

    ReplyDelete
  37. Rich Hughes:
    make a baseball.


    there you go, not designed.
    -

    ACTIONS Richie.

    It is the ACTIONS that impart the information.

    And if you think that someone can make a MLB regulation baseball from "make a baseball" then you are even more stupid than I thought.

    ReplyDelete
  38. Hawks:
    Have you considered this, Joe:-

    Yes I have.

    In order to follow a set of instructions, one has to have some background knowledge.-

    Yup.

    How would you measure this information?-

    It is the actions of the designer that imparts the information onto/ into the design.


    btw, have you got anger management issues?-

    Do you have mental retardation problems?

    I mean I explain things to you and you don't appear to be capable of understanding what I post.

    ReplyDelete
  39. So, you have no idea how to make ice.-

    That you would say such a thing proves you have a syphilis-riddled brain.

    ReplyDelete
  40. 1. take water and put at place where temp is less than 0 celcius at 1 atmosphere.

    This one is pretty simple and supplies all the details necessary to freeze water.
    -

    No it doesn't.

    For one there is a length of time issue.

    And even then if the water is flowing it most likely will not freeze solid.

    ReplyDelete
  41. Wait!!!!

    It's the ACTIONS that supply information???

    I thought it was the DESIGN that we were concerned with.

    Which is it? Do we need to merely see if something was designed or do we need to examine the actual ACTIONS???

    OMG, WTF.

    So, which is more important:

    1. Design
    2. Welding

    Remember, don't contradict yourself.

    ReplyDelete
  42. blipey:
    It's the ACTIONS that supply information???-

    Wrong again.

    I take it you are just too twisted not to twist what I posted.

    I thought it was the DESIGN that we were concerned with.-

    You are incapable of thought.

    ReplyDelete
  43. You seem unsure, Joe. pick one story and stick to it. That way we can all move forward.

    ReplyDelete
  44. Joe, you said, "it is the actions of the designer that supply information..."

    So, in order to determine the information content of a thing we necessarily need to know something about the designer--namely his actions.

    So, when we look at something like a baseball or a car, we need to know not that it was designed, but that it was welded, stapled, wrapped, glued, etc.

    Is this correct?

    ReplyDelete
  45. Rich I am very sure that you chumps are morons.

    And I have stuck with that for a long time.

    Also seeing that you are a pimple on the ass of progress you have no idea which way "forward" is.

    ReplyDelete
  46. blipey:
    Joe, you said, "it is the actions of the designer that supply information..."-

    No I did not say that.

    Try reading what I actually said.

    ReplyDelete
  47. Destructing oleg- cakeboy strikes back:

    "The causal tie between an artifact and its intended character -- or, strictly speaking, between an artifact and its author's productive intention -- is constituted by an author's actions, that is, by his work on the object."- See Artifact-

    It is obvious by reading my post on Measuring Information/ specified complexity, that I am talking about reproducing the ACTIONS of the designer(s) in order to get a representation of the information the designer(s) imparted onto/ into their design.

    One way of figuring out how much information it contains is to figure out how (the simplest way) to make it.-

    Data collection and compression. (six sigma DMAIC- define, measure, analyze, improve, control)

    ReplyDelete
  48. This is what you said, Joe:

    It is the actions of the designer that imparts the information onto/ into the design

    Scroll up a bit. And just shut up with the imparts/supply dictionary shit.

    Your quote above implies that the actions of the designer are important to determining the information content of an object. Do you now think that the actions of the designer are unimportant to the information content of an object. And, if so, how do you explain your quote?

    ReplyDelete
  49. Let's stick to the things you actually said, Joe. Try to stay on topic.

    Are the ACTIONS of the designer important?

    Yes or no.

    ReplyDelete
  50. Joe said:
    It is the actions of the designer that imparts the information onto/ into the design.-

    blipey's twist on what Joe said:
    "it is the actions of the designer that supply information..."-

    Not that I expect an ignorant clown to understand the difference.

    And just shut up with the imparts/supply dictionary shit.-

    Fuck you. There is a HUGE difference between "impart" and "supply".

    IOW once again you have proven to be a twisted and ignorant fuck.

    Let's stick to the things you actually said, Joe.-

    I do, you cannot.

    You have to make up shit because you eat shit.

    Are the ACTIONS of the designer important?-

    Read what I have already posted dipshit.

    ReplyDelete
  51. Ooops, that's right, clownie has reading comprehension issues.

    ReplyDelete
  52. Right, I'm putting you down for thinking that ACTIONS are important.

    JoeG: "there is a huge difference between impart and supply"

    Wow. I told you not to go there, Joe.

    From dictionary.com:

    impart: to give or bestow

    supply: to furnish or provide

    Yep. That's a huge difference. In fact, my Oxford Dictionary of the American Language gives the two words (when used as a verb) as synonyms. Hmmm. That IS different.

    ReplyDelete
  53. The actions are importatnt for the many reasons already provided.

    I take it you are too stupid to understand those reasons.

    Also the actions do NOT supply the information.

    The designer supplies the information and then imparts it into/ onto the design.

    I then provided a valid reference to support my claim:

    "The causal tie between an artifact and its intended character -- or, strictly speaking, between an artifact and its author's productive intention -- is constituted by an author's actions, that is, by his work on the object."-

    But then again references are not what you use so you probably don't understand their significance.

    ReplyDelete
  54. Well, sure, Joe. If the designer were to do DIFFERENT ACTIONS, would DIFFERENT INFORMATION be imparted to the object?

    ReplyDelete
  55. So... in order to know the SI of an entity, one needs to know it's causal history. And here I was, thinking that CSI was supposed to be used to calculate the information content of biological organisms. That would seem difficult, however, since we have precisely zero knowledge regarding how they were supposedly made.

    ReplyDelete
  56. Not hard, Joe. Does ACTION play any part in the information of an object?

    ReplyDelete
  57. Hawks:
    So... in order to know the SI of an entity, one needs to know it's causal history.-

    I have explained this several times and I guess you just refuse to understand what I post.

    Your ignorance is not a refutation.

    And here I was, thinking that CSI was supposed to be used to calculate the information content of biological organisms.-

    You don't seem to be capable of thinking- and that statement is proof.

    One doesn't use CSI to calculate anything.

    CSI stands for complex specified information.

    Information that nature, operating freely, cannot account for.

    ReplyDelete
  58. blipey:
    Not hard, Joe. Does ACTION play any part in the information of an object?-

    Not hard blipey- just read my relevant blog entries.

    Explaining things to you is like explaining things to a rock.

    If the designer were to do DIFFERENT ACTIONS, would DIFFERENT INFORMATION be imparted to the object?-

    Different from what?

    And what is the relevance?

    ReplyDelete
  59. This thread is all about reduction.

    the moron triplets don't seem to be able to comprehend the word.

    So what part of the following don't you understand?:

    Reduction is basically the act of reducing complexity.

    This debate- that of ID vs. the blind watchmaker- is that of reduction- as in can living organisms, or whatever we are investigating, be reduced to matter, energy, chance and necessity.

    And if it cannot what was required?

    This is where baseballs, softballs and cakes come in.

    In order to get a regulation MLB baseball the missing ingredients to the above are agency and specified information.

    The same with a regulation fast-pitch softball and cakes.

    These things cannot be reduced to matter, energy, chance and necessity.

    Without agency involvement and specified information they wouldn't exist.
    -

    ReplyDelete
  60. Re making ice:

    No it doesn't.

    For one there is a length of time issue.

    And even then if the water is flowing it most likely will not freeze solid.


    So, how far con you reduce the instructions for making ice?

    ReplyDelete
  61. Hawks:
    So, how far con you reduce the instructions for making ice?-

    What's the point?

    If you come across a frozen pond in Northern Canada in February, then chances are it is a natural occurrence.

    Now if you come across a frozen pond in Florida during a typical Florida July, chances are there is something else at work.

    But fuck all that.

    I made a post and asked what it is about what I posted that you don't understand.

    Focus on that or fuck-off.

    ReplyDelete
  62. So, Joe, do we need to know about ACTIONS in order to calculate information content?

    Yes or no.

    ReplyDelete
  63. So Erik,

    Yes or no- do you know how to read and can you comprehend what you read?

    If you answer "yes" then I have already explained it.

    If you answer "no" then fuck-off.

    ReplyDelete
  64. So, you're still unsure. That's okay, Joe; your prose is dense at best. Let us know when you decide which way you swing. For the moment, I'm putting you down for "Actions are important".

    ReplyDelete
  65. No blipey I am positive that I explained it in my posts.

    So stop projecting (your stupidity into my dense prose).

    Actions are important clownie- for the very reasons provided.

    ReplyDelete
  66. Joe:

    I made a post and asked what it is about what I posted that you don't understand.

    Focus on that or fuck-off.


    Let's forget about whether or not the ice comes from Canada or Florida. Let's say it comes as a cube from a freezer.

    What I don't understand is how you reduce the instructions for making ice. I think that is a very reasonable enquiry, even if you do have anger management issues.

    As it is, your suggestions for how to calculate CSI sound like the equivalence of an evolutionist claiming that all of evolution can be summed up by simply saying "random mutation + selection". Surely, you don't want to stoop that low?

    ReplyDelete
  67. Great, you agree with me. You think actions are important. Why can't you just say that without all the poopy-pants stuff?

    ReplyDelete
  68. Hawks:
    Let's say it comes as a cube from a freezer.-

    And you think that nature, operating freely put it there?

    What I don't understand is how you reduce the instructions for making ice.-

    That's OK. I was talking about complex and specified things.

    I never brought up making ice.

    As it is, your suggestions for how to calculate CSI sound like the equivalence of an evolutionist claiming that all of evolution can be summed up by simply saying "random mutation + selection".-

    That's OK because you don't seem to be able to understand what I am saying.

    And I don't care.

    ReplyDelete
  69. Umm clownie, I did say it- several times.

    I even said why actions are importatnt.

    ReplyDelete
  70. Hawks,

    Not everything that is designed will contain CSI.

    If something contains CSI that is as close to absolute proof of design as you can get without direct observation.

    To me counterflow is an easier way to make a design inference.

    And to me the only way to check if CSI was required to make an object is by seeing what it takes to make one- that is if CSI is not directly measure-able- as it is in living organisms.

    ReplyDelete
  71. And you think that nature, operating freely put it there?

    No, I think that someone made it. Isn't that pretty obvious?

    That's OK. I was talking about complex and specified things.

    I never brought up making ice.


    No, I brought it up. We both know that ice is neither complex nor specified, but still, your "recipe" should still allow one to calculate the amount of information in a cube of ice. There are, after all, instructions one can follow in order to do so.

    And Joe, surely, the reason one wants to calculate the SI of an object is so that one can infer that it was/wasn't designed? Why would you reject certain objects a priori?

    ReplyDelete
  72. Great. The actions of the Designer are important.

    If an object is made using different actions, is it true that the information content of the object is different?

    ReplyDelete
  73. Joe, can you give us an example of a designed object that contains no CSI? That way, we'll have an idea of what categories we're looking at.

    ReplyDelete
  74. Hawks:
    And Joe, surely, the reason one wants to calculate the SI of an object is so that one can infer that it was/wasn't designed?-

    Counterflow works just fine as a design indicator.

    Why would you reject certain objects a priori?-

    What objects?

    ReplyDelete
  75. blipey:
    The actions of the Designer are important.-

    For trying to determine what was required.

    If an object is made using different actions, is it true that the information content of the object is different?-

    Different actions than what?

    Joe, can you give us an example of a designed object that contains no CSI?-

    A broken branch.

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  76. How do we know the broken branch is designed?

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  77. Why actions are important:

    It is obvious by reading my post on Measuring Information/ specified complexity, that I am talking about reproducing the ACTIONS of the designer(s) in order to get a representation of the information the designer(s) imparted onto/ into their design.-

    Not that reposting that will stop clownie from twisting what I am saying.

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  78. If an object is glued does it have a different information content than the same object that is taped instead of glued? Don't be a moron, Joe. Well, try not to be.

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  79. No, I understand, Joe. We need to know that the Designer WELDED something, not merely that he designed something. We get it. You changed your mind; that's fine.

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  80. How do we know the broken branch is designed?-

    Investigation.

    IOW you would have to ask someone.

    If an object is glued does it have a different information content than the same object that is taped instead of glued?-

    I don't care because it is irrelevant.

    If an object is glued or taped most likely an agency was involved. And that is all I care about.

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  81. No blipey you don't get it.

    I didn't change my mind.

    Welding is done by design not willy-nilly.

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  82. BTW if we see a weld then that is a good sign that someone welded it.

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  83. Who would you have to ask about the branch to find out if it's designed? If we have to ask the designer, that really defeats the purpose of ID "science", doesn't it?

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  84. You said you were trying to reproduce the actions of the designer. To do that, you need to know what actions he took. For example, if you are claiming that the Designer made a branch, what ACTIONS did he take?

    Design is not an action.

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  85. Who would you have to ask about the branch to find out if it's designed?-

    I wouldn't have to ask anyone.

    I am very capable of conducting an investigation.

    You would have to ask because you are an imbecile.

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  86. What are the steps of your investigation of the branch? And secondly (this is a different investigation), what are the steps of investigating the break?

    If any of this reduces to asking someone if they made it or saw someone who made it, then ID "science" is crap.

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  87. Design is not an action.-

    According to the satndard and accepted definitions of design it can be an action.

    You said you were trying to reproduce the actions of the designer.-

    In order to figure out what it took to make it.

    Stonehenge- investigations led them to try to reproduce how it was made.

    To do that, you need to know what actions he took.-

    As I said already you may never know exactly how it was made but by duplicating the result you may be able to get some idea.

    For example, if you are claiming that the Designer made a branch, what ACTIONS did he take?-

    As I said with living organisms we don't need that as the CSI is directly observed and countable.

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  88. What are the steps of your investigation of the branch?-

    Now what are you talking about?

    You asked for an example of design that doesn't contain CSI.

    I provided one- a broken branch.

    Have you ever hunted?

    A broken branch can be an indication of animal activity.

    And that is important for a hunter to know.

    And secondly (this is a different investigation), what are the steps of investigating the break?-

    It all starts with observation.

    How it is broken- from which way did the force come from- many things.

    But I am not going to get into this with you as you are beyond reason and beyond educating.

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  89. Right, Joe. give us an example so that we may be edumacated!!!

    You come on a branch that is broken in the woods. How can you tell if it was broken by a designer or if it fell from a tree and was then blown by the wind?

    There must be some fool-proof method. Give us an example of how you might go about investigating it.

    You do have a plan right?

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  90. Umm I gave you an example and you cannot be educated.

    As a matter of fact Erik Pratt appears to be proud of his ignorance.

    How can you tell if it was broken by a designer or if it fell from a tree and was then blown by the wind?-

    1- I told you- investigation

    2- That is irrelevant to the point- the point is a broken branch is an example of design that does not contain CSI.

    And I am sure there are many examples of design that don't contain CSI.

    And all you have to do is some research to figure out what those may be.

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  91. Joe:

    Counterflow works just fine as a design indicator.

    So, why use your methodology, then? Or, alternatively, why not just use yours? Either way, why reject the notion that an object has CSI before you have even checked?

    Why would you reject certain objects a priori?-

    What objects?


    We were talking about ice, right???


    Joe, can you give us an example of a designed object that contains no CSI?-

    A broken branch.


    Does a whole branch contain CSI? How did you determine either? Counterflow? Your 5-bits per character descriptive method?

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  92. Counterflow works just fine as a design indicator.-

    So, why use your methodology, then?-

    I use counterflow to determine design.

    Either way, why reject the notion that an object has CSI before you have even checked?-

    I don't.

    Why would you reject certain objects a priori?-

    What objects?-

    We were talking about ice, right???-

    I don't reject ice.

    blipey asks:
    Joe, can you give us an example of a designed object that contains no CSI?-

    A broken branch.-

    So Hawks chimes in with:
    Does a whole branch contain CSI?-

    I am sick of dealing with people who refuse to follow along.

    bye-bye

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  93. Joe, your plan is "investigation"???

    That's not much of a plan. Does your investigation consist of ACTIONS?

    Is it more important to merely know that you investigated or that you took particular ACTIONS while investigating.

    This is starting to sound a lot like "IT'S DESIGNED!"

    How?

    IT'S DESIGNED?

    How?

    I INVESTIGATED it.

    How?

    With INVESTIGATION!

    This is good stuff.

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  94. Erik Pratt proves he is an idiot- again.

    Investigation is an exacellent plan.

    As a matter of fact that is how science is done- observation and investigation.

    Not all investigations are the same so there isn't one way to go about it, but it all starts with observation.

    And again all that is meaningless to the point.

    YOU asked for an example of design that doesn't contain CSI.

    I provided one.

    There are many more examples but I take it you are too stupid to do the research.

    So why do you keep blaming me because you are a loser?

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